Just think of all the pizza we can make!
In Elder Scrolls or Rimworld for example, you’d be limited by how much money the trader has.
Or you could trade with something of equivalent value. And before you know it you’re encumbered again, now with a set of oak furniture to sell to someone else.
In Starsector markets have infinite money, but the per-unit price actively drops the more of a good you offer. Combined with sky-high taxes if you’re not selling on the black market (which has its own gotchas), this makes it impractical to earn a profit off of hoarding a single good. You’re expected to watch the intel feed for market shortages and take advantage of their desperation if you want to make it as a bulk trader. Or be a little sneaky and create a shortage yourself.
It’s one of only a few games where trading requires more than finding a good route and traveling back and forth. It’s surprisingly fleshed out for a title that’s mostly focused on combat.
Starsector mentioned, let’s goooo.