- 8 Posts
- 10 Comments
rustyredox@lemmy.worldOPto RetroGaming@lemmy.world•Need for Speed III: Hot Pursuit for PC Video ReviewEnglish3·4 days agoYeah, I preferred when the franchise mostly centered around stock super and hyper cars, and performance tuning was done via the settings menu rather than mucking about with in game farming for aftermarket parts.
The voice over and picture show promos for vehicles in the selection menu was so hype for every model, even if you knew the car wasn’t even top tier in the game.
rustyredox@lemmy.worldOPto RetroGaming@lemmy.world•Need for Speed III: Hot Pursuit for PC Video ReviewEnglish3·4 days agoHorizontal split screen worked rather well for racing games, given the split field of view on the old 4:3 displays are quite similar to widescreen gaming today.
Haha, that’s great! What related landmarks does that track allude to?
rustyredox@lemmy.worldOPto RetroGaming@lemmy.world•Need for Speed III: Hot Pursuit for PC Video ReviewEnglish6·4 days agoWow, the mods for NFS have really advanced since last I checked:
- Extra Options, but for NFS III: Hot Pursuit
- Need for Speed III: Hot Pursuit - Limits Unlocker Mod Menu
I had a hard time finding that game after finishing NFS3, until EA finally released a box set collection.
https://www.mobygames.com/game/10925/the-need-for-speed-collection/
I remember seeing an LGR and behind the scenes video for NFS2:
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Need For Speed II - 24 Years Later: An LGR Retrospective
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Making of - Need for Speed: Hot Pursuit 2 [Behind the Scenes]
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Porsch Unleashed was quite a bit more simulator-like, at least the steering mechanics and coefficient of friction. I always kind of enjoyed the arcade physics of the original trio, without going completely slot-car, as keeping racing lines and risking shortcuts was still heavily rewarded. They all had really good soundtracks though, with that late '90s techno and grunge. Or at least that’s what my nostalgia tells me.
rustyredox@lemmy.worldOPto Android@lemdro.id•Bluetooth 6.0 is HERE, how will your earbuds get BETTER? - YouTubeEnglish1·10 days agoIt’s so frustrating that mono audio+mic has been the norm for so long. The awfully small bit rate for both sink and source channels is just the cherry on top. I have to break out a USB-C DAC with a TRRS connector for discord calls on my tablet, as every manufacturer has done away with internal headphone jacks, just maintain the same audio quality I would have on speakerphone mode.
Android is also pretty frustrating and that you can’t bifurcate your audio syncs and sources. For example on any modern Linux distribution, you can at least direct apps to use your internal laptop microphone by default, and your headphones for full bit rate stereo audio only - to work around and avoid Bluetooth’s ancient HFP protocol. Why Android developers can’t replicate this basic audio muxing is beyond me, but resorting to a device’s internal microphone comes with its own setbacks.
Perhaps that muxing on Android is only possible for Bluetooth headphones without a microphone, but I can’t find any earphone devices that are not also headsets anymore. Just doesn’t seem to be a thing any longer.
rustyredox@lemmy.worldto Linux Gaming@lemmy.world•Gaming on Linux hasn't been great so far... | JayzTwoCents [27:59]English0·14 days agoAlso, if you’re using EFI, you can use something like efibootmgr to select which entry to use on next boot up. Handy if you want to swap between OS installs without breaking out a remote KVM or hassle with GRUB monitoring all your drives.
efibootmgr(8): change EFI Boot Manager - Linux man page https://linux.die.net/man/8/efibootmgr
rustyredox@lemmy.worldOPto Android@lemdro.id•Bluetooth 6.0 is HERE, how will your earbuds get BETTER? - YouTubeEnglish1·25 days agoI’d like to discover alternative sources if you know any. Most written literature I come across in searches are either technical specifications biased from the Bluetooth consortium, or watered down blog spam of the same consortium’s news releases. Very little in terms of critical analysis or observations of user adoption and real trends in the original equipment manufacturers.
For example, all throughout the news releases of 5.X, no one would discuss if any improvements to bidirectional audio sinks for microphoned headsets were implemented or planned. It’s like the consortium is content keeping us all on phone calls with HFP from the 1990s at bitrates of 64kbps, leaving Discord audio sessions sounding like on-hold music at the DMV.
It’s so neat to see the game still receiving mods and independent patches after all these years. I wonder how many new players discover this series, who are probably born well after its release.
Multi-generational fanfare is common among other multimedia such as books and movies, but I wonder what the breakdown is for video games, or how that percentage may be changing as the game publishing industry continues devolving.