

Solidworks is probably the Cisco of cad software, and a license for casual home use is only 48/year
Solidworks is probably the Cisco of cad software, and a license for casual home use is only 48/year
I wonder what a SIM modem expansion card would look like
it artificially creates a psudo-second market by introducing scarcity.
So we are in agreement that the Blockchain aspect of the game creates a secondary market, but via artificial scarcity, which is the big bad boogie man of your entire argument. Makes sense to me. We’re once again circled back to “most popular digital games have artificial scarcity built in, this is not unique to a game that is a legitimate use of Blockchain, which OP asked about, so it seems like your beef is with most digital games in general”
While you’re taking a breath between each vitriolic insult you throw out, did you give any thoughts to the idea that the positive example you brought up, mortal Kombat being released on consoles, is also a form of artificial scarcity, since they’re charging relatively high prices for a mere copy of the code?
I haven’t played the game before either - I just know that for once folks can own a digital aspect of a game independent of the creators of the game, which I think is notable and qualifies as a “legitimate use of Blockchain”.
That’s real neat re: MTGOexchange! I played in the past and knew about card redemption, I didn’t know about drugs lmao
Full disclosure, I’ve never played the game, just stumbled across it in the past and acknowledged that it was the only “use” of an NFT that leveraged the aspects of the technology well, or at least better than the ones linked to jpegs.
But who is able to mint/create those cards? Anyone or just the company?
Probably just the company, but your ownership of that card (or something that a community can acknowledge represents the card) is independent of it
Yes, proof that you owned cards in a now defunct game. The question is how much value is left at that point.
Regardless of the value of the NFT, the technology enables something that wasn’t possible before.
Barring copyright/IP law allowing it, or are we disregarding that?
Not a lawyer, so the easiest solution is just to wait until it’s in public domain. Might be impractical, but again, we’re just talking about what this technology enables.
If someone wanted to take over they might just buy out the old company and take over.
The secondary market of the “cards” can take place in between someone buying the company out, which is another boon.
At the end of the day, I’m just sharing a neat use of Blockchain. You can argue it’s not popular enough to be useful, etc., but it’s undeniable that the technology is enabling something that wasn’t possible before. I’m not going to due on the hill defending it, just thought it’s neat.
And is “releasing it on consoles” not a monetization scheme? If they didn’t give it away from free, they…sold it for money, which means it’s a monetization scheme.
What’s worse is that on consoles it’s simply a digital copy of a file being made - at least arcades needed maintenance, justifying an ongoing cost. Arguably your example of games being released on consoles is an even worse example of artificial scarcity - why should they charge for a digital copy of a game that costs them nothing to copy? Is that not a textbook example of “artificial scarcity”?
Except microtransactions are much worse because they do not enable a secondary economy like arcades did.
Are we in agreement that digital cards as NFTs does enable a secondary market, especially when compared to digital cards not associated with NFTs?
Or did removing the monetization when they released it on consoles
monetization, verb: to utilize (something of value) as a source of profit
Did they release that shit for free or something? Are you claiming “they” released dozens of versions of it after “they” stopped using the game as a source of profit?
It sounds like your issues are with that of games in general, which is outside of the scope of this discussion, so I don’t have much to say in response. Hope you have a good day!
If wotc closes down modo, you’re left SOL.
Because transactions and ownership are not controlled by the hosting company, I believe there’s opportunity to keep the game going even after the company closes doors.
Long shot, but it’s the first peek at “digital ownership” where you actually own something, independent of the company that gave it to you, they can easily be traded.
Before we start blaming a digital trading card game for the sins of capitalism, let’s both acknowledge that “artificial scarcity” is built into games. Mario suffered “artificial scarcity” when he didn’t have a red mushroom at the ready. Anything that requires “unlocking” can be argued to be artifical scarcity. At the end of the day it doesn’t really matter because these are aspects of a game and not real world resources.
Every digital TCG - Hearthstone, mtg arena, etc. all already have artificial scarcity.
This is just allowing for you, as a player, to actually have a semblance of ownership over the digital goods you obtain, independent of the company you purchased it from, which is far more than any other digital platform will allow for.
Not sure what that is, searching doesn’t help
but that second part doesn’t seem to matter to me if the source is centralized.
That’s the thing, it’s not centralized - in this game, for the first time ever in a digital TCG, if the company hosting it closes it’s doors, you still have something in your ownership that corresponds to your cards, opening up the possibility of others re-implementing everything.
It ain’t much, and it’s a long shot, but for the first time ever it’s possible.
Gods unchained is a digital TCG that is the only good use of NFTs (and thus Blockchain) that I can think of.
The idea of NFTs is you have a specific instance of a thing that you can trade around. NFT art is stupid, because at the end of the day it’s a jpg. However, with a digital TCG, each NFT can represent a singular copy of a digital trading card. It brings back the “trading” aspect of a digital TCG, made more convenient than physical cards due to digital transfers.
Unfortunately, traded out when a newer model comes along.
Unfortunately I have no clue - my wife’s the one that uses this, not me haha.