That’s the thing, it’s not centralized
But who is able to mint/create those cards? Anyone or just the company? That is what I was primarily getting at.
if the company hosting it closes it’s doors, you still have something in your ownership that corresponds to your cards,
Yes, proof that you owned cards in a now defunct game. The question is how much value is left at that point.
opening up the possibility of others re-implementing everything.
Barring copyright/IP law allowing it, or are we disregarding that? If someone wanted to take over they might just buy out the old company and take over.
And even when starting from scratch they’d have to evaluate if honoring/adopting the existing tokens would be worth it (would give an existing player base, but in return you don’t get any money from them and probably less than from a customer that starts from scratch).
A third option would be some form of foss project reviving the game. But the game seems independent of the blockchain aspect, which only tracks card ownership. Why would any such effort want to adopt a system build on artificial scarcity and profit?
I’ve always followed this guide on the xda forums to patch my own revanced YouTube APK, rather than downloading a prepatched one from somewhere else. Worked well enough for me so far, but I am sure there are plenty of other options to achieve the same thing.