• 2 Posts
  • 27 Comments
Joined 2 years ago
cake
Cake day: July 3rd, 2023

help-circle
  • The Switch 2 is actually decently beefy for what it is—give or take certain specs, it’s about comparable to the PS4, which Elden Ring launched on and ran fine on. But Elden Ring is simply a poorly optimized game overall. It ran like shit on PC after it launched, though they eventually got it into a mostly good state years later (or maybe people just upgraded hardware to the point they could brute force it to be stable).

    But I guess trying to port it from x86 to Tegra for Switch 2 is another thing entirely that they apparently weren’t prepared for. If all they did was shove it behind an emulation layer or something (yikes if so), I can see why it’d suck. But given just how held together by duct tape the game is in general, I wouldn’t be surprised if they simply lack the resources or expertise to really optimize for a different architecture, since they barely support one to begin with.







  • Seconded. Switch 2 at this point is mainly just worth it if you have a backlog of Switch 1 games that you want to play in better quality.

    Donkey Kong is the first true “must buy” (MKW is good too but it’s mainly just for people who have played MK8 to death and want something new). It’s gonna be a bit for another tentpole franchise to carry the console further towards being a compelling purchase.

    I’m not sure Air Riders will be that game either. I love the original Air Ride to death and I’m really looking forward to Air Riders, but I don’t think it carries a console. Metroid Prime 4 is probably the next big decider for a lot of people.





  • It’s a fun one. The time limit feels oppressive at first, but once you get a few tools under your belt and a sense of what to prioritize, it’s pretty straightforward.

    It helps to keep in mind that you don’t need to do as much as you can within a single cycle, you can do just a little bit and then start back over at day 1. You do enough to get a new tool or mask, and then those usually let you do something new or do something more easily the next time you go back in time.

    Not sure which version you bought, but the 3DS version is a bit more user friendly because the song that lets you skip forward in time allows you to go to any specific time in that version, while the N64 version only goes to 6AM or 6PM.




  • I wouldn’t say it’s “slow” per se, but it does feel different, and in some ways I believe it’s not as good as its predecessors.

    One consideration is that it does not have the 200cc mode that MK8 added after the fact. It’s currently (maybe permanently?) at the default max speed of 150cc.

    The biggest difference for me though is the courses. Previous MK games use circuit courses, where you start at the finish line and you race in 3 or more laps in a circle that returns to the same finish line. MK8 fleshed out a bit more by incorporating lengthy straightaway courses, where you start at point A and race to point B, with laps being more like checkpoints along the way. But the majority of tracks in MK8 were still circuits.

    Mario Kart World, on the other hand, is primarily straightaway style tracks with only a small smattering of circuits, because it’s attempting to integrate everything with the open world map they made, and those tracks also feel like they have less character. The majority of races feel harder to pace because most of them do not repeat themselves, and there’s less opportunity to learn a lap and do better on the next one within the same race.

    There’s also the fact that they doubled the number of characters in each race compared to MK8. MK8 had 12 racers per course, MKW has 24. All of those racers are still picking up items, still tossing red shells and blue shells everywhere, still spamming lightning, etc., so it feels a lot more chaotic.

    Accommodating that aspect is the fact that it now takes 20 coins to hit max speed instead of 10, because they assume you’re going to get hit by more things that you can’t avoid, so it can take longer to ramp up your speed from the beginning of the race.

    Final notable difference that may contribute to a feeling of “slowness” off the top of my head is that you no longer choose parts of a kart like you did in MK8. You simply choose a racer and choose a cart, and your stats are based only on a combination of those two factors. It is more difficult to optimize for things like acceleration, max speed, and turning because you can no longer mix and match parts that exactly fit your stat preferences.

    All of this is just my opinion from having played it, but I think that MK8 is still the better Mario Kart game. Just considering how content-dense it is after years of DLC, and the fact that it still runs well on Switch 2, tells me that it’s still worth keeping around and still a good go-to for Mario Kart nights with friends. MKW is still a fun game, and I’d recommend it for Mario Kart fans looking to change things up a bit, but it tried a lot of new things and not all of them work as well as I think they could have.