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- 11 Comments
MrGabr@ttrpg.networkto
Ask Lemmy@lemmy.world•So Which Investigative YouTubers Would You Recommend
5·2 months agoBoy Boy
MrGabr@ttrpg.networkto
Games@lemmy.world•Looking for 3D Platformer recommendations on sale on SteamEnglish
5·2 months agoNeon White, Cyberhook, and Crumble are all excellent, though you might be looking for a more traditional platformer.
Blue Fire is decent and definitely worth checking out while it’s $4 right now.
MrGabr@ttrpg.networkto
Ask Lemmy@lemmy.world•Looking for 'Machinima' like episodic series that role-play through games (not 'lets play' vids, but actually in-character)
2·5 months agoFull story Machinima style series are rare, but if you just want heavy editing and a somewhat coherent plot as opposed to nearly unedited gameplay, Alpharad and LarsBurrito might work. Alpharad heavily edits his videos and usually writes a script to go over the gameplay that does a good job pulling a story out of the footage. LarsBurrito does a similar style, but also often does themed playthroughs where he writes the script to flavor the playthrough to fit whatever character he’s roleplaying as.
If you want actual story but are ok with significantly less editing, Mianite is a series I rewatch every once in a while in a similar way you describe. The scripted story doesn’t really start picking up until a significant way through season 1, but there is still enough conflict between the different players to make it more than just a Let’s Play.
MrGabr@ttrpg.networkto
Games@lemmy.world•Uh Oh: Nintendo Just Landed A ‘Summoning’ And ‘Battling’ PatentEnglish
15·6 months agoIndeed. The sources I’ve read seem to lay blame with games not usually patenting mechanics (which apparently is all patent officers look at for prior art, not other games), meaning it needs active challenging to be thrown out.
PocketPair is based in Japan, which is where the previous, more directly problematic patents have been filed mid-litigation. While there is clearly prior art for the US patent, it isn’t quite as comically broad as the Japan ones, and since Japan doesn’t seem to care about prior art, those remain the most concerning to me.
MrGabr@ttrpg.networkto
Games@lemmy.world•Uh Oh: Nintendo Just Landed A ‘Summoning’ And ‘Battling’ PatentEnglish
17·6 months agoIn the US, yes. In Japan, it would appear such a concept does not exist.
MrGabr@ttrpg.networkto
Ask Lemmy@lemmy.world•What is your most "Fuck you, this is actually awesome?" take?
14·6 months agoYeah but not raw milk straight from the udder (unless you enjoy salmonella), letting it dribble down your chin and get in your beard (unless that’s what does it for you I guess, you do you)
MrGabr@ttrpg.networkto
Ask Lemmy@lemmy.world•What is your most "Fuck you, this is actually awesome?" take?
242·6 months agoMy main gripe with TLJ is that the editing is a total mess. Multiple scenes lose continuity between shots. The most egregious example is the milk scene, which in addition to being gross and unnecessary, was clearly jammed in between two shots meant to be continuous. Rey and Luke start walking down a skinny peninsula, no space cow in sight, then hard cut to space cow and Luke milking it, then hard cut back to the end of the peninsula and Luke setting down his stuff.
MrGabr@ttrpg.networkto
Games@lemmy.world•Best World-Building Game Coffee Table Books?English
2·6 months agoI found one for NieR: Automata at a used bookstore that has maps, a ton of concept art, and a short story.
MrGabr@ttrpg.networkto
Ask Lemmy@lemmy.world•How does multi-player support fit into theStop Killing Games Initiative
1·8 months agoI see lots of discussion about the solution / what used to be done, but I want to point out why unofficial servers stopped being easy/standard/possible to run.
The first time big money entered esports was on private Starcraft LAN tournaments. Blizzard sued to get a cut of the proceeds, but because the privately-owned software (game and server) was running on privately-owned hardware, the courts ruled that Blizzard got no money.
AAA companies learned from this that allowing the playerbase to run their own servers meant losing out on money, so most AAA multiplayer games with even a small chance of ending up as esports make it so they can only connect to servers operated by themselves, longevity of the game be damned. If they weren’t so desparate for every scrap of cash they could possibly generate from the game, I would bet most multiplayer game would still let you run your own servers, like they used to.
That’s because human perception exists on a logarithmic scale! It’s called the Weber-Fechner law, and it was one of the first studied psychological phenomena, before psychology as a field was even defined.
Interestingly, our sense of the “bigness” of numbers is also logarithmic. This is why there have to be explicit explanations of the massive difference between a million and a billion - our brains instinctively and erroneously think “eh, it’s like double.”
~edit I can’t type~