

I second going straight to unity in this case. I startet my programming journey with unity tutorials and my own hobby projects. This gave me a good grasp of many of the fundamentals when I started learning programming at university. It wasn’t comprehensive but it was way more effective than any attempt I had before then due to the motivation and great tutorials available in that space.
I’ve used Godot a bit for hobby projects and I like it. I have only experimented with 2D games but it is the simplicity and flexibility of the scene system that really sets it apart for me, so that should carry over to 3D I imagine. I used Unity in the past (half a decade ago) and compared to that Godot feels more coherent as concepts just fit together in a way they didn’t in Unity. Once you understand scenes and how they communicate you can get pretty far. To achieve the same in Unity I had to learn of and understand more concepts to make it work. This may however also be colored by the fact that my learning Unity and learning programming overlapped so I didn’t have as much background knowledge back then.