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Cake day: February 13th, 2024

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  • It’s both funny and sad how they sort of threw around money when they were swimming in it, such as the acquiring of the Valhalla engine, which turned out to only consist of the rendering part of the engine during the buyout, yet at the same time don’t seem to be brave enough to try to make something else than Payday 2. Overkill’s The Walking Dead was basically a Payday 2 clone, and Payday 3 is the official successor to it, making both fall under the shadow of its still running cash cow. Even their cooperation with Lion Game Lion to make a spiritual successor/spinoff with Raid:WW2 seems harebrained, as it would immediately draw comparisons to PD2, which it could never really overcome.

    Honestly, it’s odd how they just didn’t make Payday 3 a straightforward port of Payday 2 into the Unreal engine and have a smaller side project to keep the creative juices flowing as the player base slowly switches to the new engine.


  • Blemgo@lemmy.worldtoMicroblog Memes@lemmy.worldEvery time
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    1 month ago

    Also, don’t forget that the one in the movie isn’t a log truck at all. The bed is flat, designed for rolling machinery on and off, not one designed for logging, which has walls because it’s nigh impossible to stack logs without them because they’d roll off to the side before you could secure them.



  • Though this solution also seems to be very flawed, doesn’t it? You basically trust another company to manage your child’s smartphone and granting it full access to it. Furthermore, that doesn’t stop predators, as they could still arrange meetups with their unknowing victims. And even if it captures text messages, kids would be discouraged to use their phone due to their fear of their parents disproving of their friends or their communication to them. Instead, they’d more likely learn the use of “burner phones” by getting a factory-reset phone and using that one instead.

    It’s the sort of ham-fisted attempt expected by parents that blame their kids for their mistakes instead of their parenting.




  • Checked his credentials of Mike Booth. He seems to have come from Turtle Rock Studios, not the veterans of Valve. Departed the company before Evolve and worked for Blizzard.

    However, considering that the main success of L4D and L4D2 lies in the tech provided by the core team of Valve, it seems unlikely that it will have a similar success as L4D, although some games managed to capture a similar feeling to it without having worked at Valve, so there’s still a chance, albeit a slim one.