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Joined 2 years ago
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Cake day: June 20th, 2023

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  • As with all economics, the answer is probably complicated. Death incentives aren’t great. Brands partially have value because they can be kept consistent, and some iconic characters have kept a relatively consistent identity across multiple authors. Allowing a free-for-all too early might make those kinds of characters harder to develop?

    My favorite variation on this (which probably also has complicated consequences) is that government should, after say ~10 years, get the chance to buy any particular copyright/patent for a sum (based on its profitability, say), and should they choose to buy then the work enters the public domain early. No idea what horrors this hides.






  • Seems like a good one to quibble about! I’d like to think through it more myself. I’m going off personal anecdote, so if you have data sources to add I am extremely interested.

    I think the strongest ‘yes, and’ is to point out that TV and toys competing with blocks were both very much present in the 90s and 00s. In the childcare settings I see, Bluey and paw patrol are world’s better than Clifford, teletubbies, or Barney. Hilde and SheRa are both excellent television. (I do not wish to disparage Mr Roger’s or Sesame Street; note they are still available!)

    For toys, I note the spread of ‘Discovery Boxes’ that make those physics lessons you highlight substantially more accessible. You don’t need a mentor whose well educated to steer you towards the cool (and at least directionally correct) properties of nature. I saw only a handful of these before 2010, but they seem much more common now. Compare with the figurines, cheesy electronic noise makers, and furbies.

    3D printers are also becoming more accessible (if you don’t know someone who has one, your local library might provide! They’re reaching that price-point), which has allowed kids (and me) to play with interesting mechanical devices, precise shapes, and have some say in the exact toy you enjoy. I know of one little girl who got special printed ‘poop’ emojis, which she helped customize and size for her intended play.

    We also have much better board games starting to reach this cohort. Candyland, snakes-and-ladders, and sometimes uno are what I remember seeing 20 years ago. While they still make an appearance, I am also seeing Project L, Sushi Go, and unstable unicorns in playrooms. Classrooms now have Hex in addition to chess or checkers.

    We can move the range we’re looking at to earlier, so that we aren’t comparing with the 90s low point (TV still present, mass produced toys still common). However I think as we slide back further, we find substantially more abusive parenting practices, and I think these wash out the benefits of more creative toys. I suspect this is partially causal; parents can manage their children without snapping psychologically partially because we do have quality entertainment for the kids. It’s hard work being entertainment all day. Someone could argue (but I am not confident) that entertainment time is replacing pointless labor/waiting/punishment time, and kids are still spending similar hours running around, playing in dirt, and stacking blocks.

    My second argument would be to challenge the premise a bit. I know people who are living partially (or even mostly) for the next big cool movie/book/game/show/toy in their life. Silksong has a release date and I certainly feel better about this next week. I think it’s an objective improvement that the film nerds get to enjoy quality shows from age 3, and I don’t think it would be fair to begrudge them the opportunity (or that so many people take the opportunity). This is a reason to be happy for the kids.


  • Artisian@lemmy.worldtoAsk Lemmy@lemmy.worldDo you feel sad for people born today?
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    5 days ago

    No. Only joy for the new parents and child. (Though I do put in work to shore up their finances, try to get them my next bonus.)

    Several reasons: being a kid today is better than being a kid 20-50 years ago. Toys are cooler, parenting competence and training has broadly improved, minecraft exists, and there is some really good childrens TV.

    Health risks are largely down, especially compared to 35 years ago. (Anecdotally about 10% of families around my cohort lost kids. Far fewer in the younger cohorts.)

    While economic mobility is down, more people means a stronger voting block. Boomers run the world because their protests changed policy. I see indications that kids are a more competent politic than earlier generations (eg, climate and LGBTQ rights), we just need them to matter sooner.

    For what it’s worth, the economy is not just bad, it’s breaking. If workers remain this exploited, there will soon be nobody to sell to. We are seeing large (usually stupid) interventions to try and address it, I put nontrivial odds on something sane eventually being tried.

    War deaths are low and really don’t seem likely to increase dramatically (see here).

    Edit: I forgot to add LGBTQ rights/acceptance! While there are definitely still places that are not safe, many of them were not safe before (and that was just the status quo), I believe the risks have decreased and will continue to do so, while the medical access has improved (and that hopefully will continue, though I’m personally expecting that to get worse before it gets better. I think kids today probably get good care in 10 years, some kids 6-12 are in for a bad time.)











  • I am so excited to return to it and enjoy the DLC. It was a very satisfying base game.

    Linearity hurts it a little bit, but I love the setting and mechanics. Feels really good, and in a different way than many fromsoft titles (at least how I played them). Worldbuilding worked for me, I wanted to spend more time with lore videos than I could find.

    I hope it does well and we can see more entries in the series/universe.

    (Standard souls warning: I don’t think this is a good first-entry into the souls games. I’m currently recommending “another crabs treasure” for that, and please go right for the accessability menu without shame.)