- cross-posted to:
- linux@programming.dev
- opensource@programming.dev
- cross-posted to:
- linux@programming.dev
- opensource@programming.dev
Setting up Sunshine and Moonlight for high performance game streaming on Linux
Setting up Sunshine and Moonlight for high performance game streaming on Linux
I’m relatively new to Linux and this is deeper than a usual topic into a stack I don’t know.
I have a server, it has a graphics card, and I already have steam running with GameScope so the whole app renders into a single frame buffer.
I just don’t know how the graphics/app pipeline plumbing needs to work to be able to run that headlessly and stream it, which would be my ideal situation.
For this to work you need a display to send through the network, but that display needs not be a physical one. So depending on your definition it can be run headless. If you meant without it being plugged to a display then yes, if you meant without having graphical stack installed then no (there would be no point to streaming display without a display).
Thank you, and yes, I meant not needing to be plugged into an active monitor with mouse and keyboard running.
I think from just this discussion I’m realizing some of what I didn’t know I didn’t know/misunderstood about the whole desktop system on Linux.